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Senior Houdini Technical Director - Culver City California
Company: Apple Inc. Location: Culver City, California
Posted On: 11/09/2024
Apple's Human Interface VFX team designs product experiences, from early ideation all the way through to the shipping product. To ensure high-quality results, we work closely with other HI design teams, software teams, graphics engineers, and product marketing.DescriptionWe are in search of a Senior Houdini Technical Director to help us achieve the highest levels of photorealism in our designs. Using Houdini's procedural toolkit, you will be at the forefront of crafting complex shaders/materials, dynamic simulations, and artist-friendly tools for geometric optimization. The ideal candidate thrives in a dynamic, collaborative setting, constantly exploring the limits of next-generation technology and procedural content creation.Minimum Qualifications - 10+ years of production experience in procedural modeling, geometry processing & optimization, dynamic simulation, and HDA generation for feature films, advertising, or AAA games.
- Mastery in manipulating physical dynamics and lighting to achieve lifelike imagery through Houdini's node-based workflow.
- Demonstrated ability to build complex, procedural network graphs that are easy to follow.
- Expertise in developing advanced shading networks in Houdini, utilizing geometry data and math operations with an eye to real-time experiences.
- Proficiency in working with renderers such as Mantra, Karma, Arnold, or V-Ray, and familiarity with Solaris and USD composition.
- Versatility in adapting content for various platforms, from high-end renderings to real-time assets, without compromising quality.
- Exceptional communication skills, capable of leading collaborative efforts across departments.
- Independent and driven, with a keen ability to adapt to new tools and workflows.
- Reel required.Preferred QualificationsEducation & ExperienceBA/BFA in Digital Media, Visual Effects, Animation, or a related field, or equivalent professional experience.Additional Requirements
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